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OGraf Studio 0.22: shaders join the effects stack

· One min read

OGraf Studio 0.22 is out. Shaders can now process a layer as well as fill it, and more of a graphic's typography can follow operator data.

Shaders as effects​

Add Shader to a layer's Effects stack, and it runs as a true post-process pass: iChannel0 is the layer as it looks after the effects above it. Its output blends into the stack like any other effect, so you can reorder, bypass and duplicate it alongside blur, glow and colour adjustments.

Shader fills gain a portable Image input: one PNG or JPEG, sampled as iChannel0, with Repeat or Clamp wrapping and Linear or Nearest filtering. Exposed shader sliders now move smoothly while you drag them.

Data bindings for typography​

Text content and typography properties can be bound to data fields. For Select fields, Advanced mapping gives each option its own value, so a single choice can switch a font family, size or line height.

Get it​

Download OGraf Studio 0.22 for Windows x64 or Linux x64 and ARM64. The full release notes list every change, including the reliability fixes and how the release was verified.