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OGraf Studio 0.30: simpler keyframes, plugins and shared design

· 3 min read

OGraf Studio 0.30 is out. It brings together the work since 0.22 and the 0.23 release candidates: a simpler way to keyframe, a plugin gallery, shared design tools and richer previews.

Keyframes, one property at a time​

New objects now start with a static pose. To animate one, click the diamond beside a property in Properties, or use Key transform in Timeline to record the whole transform. Auto-keyframe is no longer needed for this. At playhead and Whole animation make it clear what an edit will change.

Keys and Graph are now separate views that share a ruler, zoom and scroll. You can also edit text directly on the canvas, and text presets add typewriter, rolling digits and numeric count-up or count-down.

New to this? Your first keyframe animation takes four steps.

Plugins and charts​

The Plugins gallery manages versioned .ogsplugin.zip packs of chart renderers, animation presets and shaders. Applied motion becomes editable keys, shader presets become independent copies, and existing charts keep the exact renderer they were made with.

Chart.js charts are chosen visually, take editable or data-bound values and animate when their data updates. Supported marks can use gradients, shaders or media.

Media, sound and Rules​

Objects and backgrounds can be painted with prerecorded media or named live inputs, and a webcam can stand in for a live input while you preview. Place Sound Events on the Timeline, or use Media Cues for trim, loop, speed, volume and switching between clips and live sources.

The dockable Rules pane combines ordered conditions and actions across objects and groups. Rules can respond to field values and to pointer, keyboard and lifecycle events, then change visuals, animate shader parameters, trigger sound or media, or control coordinated playout.

Shared design and coordinated playout​

Template Sets share fonts, resources and component sources. Master Brand Kits add inherited tokens, named typography presets and background styles, with overrides you can see and reset. Smart layout modifiers fit text, attach backings, hide empty content and arrange grids or rings.

The Transitions pane coordinates lanes, template replacement, shared-object morphing and make-room resizing. In-place data updates keep the current on-air scene without retaking it.

Previews and integrations​

Single and coordinated exports include a self-contained preview page with Studio-style controls, exposed data and custom actions. A small web-player module hosts trusted exported graphics on tutorial websites, and it's what plays the examples on this site. Exported pages can also connect exposed fields and named live inputs to existing Nodos ElectroNode slots.

Before you upgrade​

Timeline Play now runs straight through by default. Turn on Stop at Steps to rehearse playout; this doesn't change how an exported graphic plays. Compact template sets use archive schema 6, so save a compatible schema 5 copy if an older Studio has to read them.

Get it​

Download OGraf Studio 0.30 for Windows x64 or Linux x64 and ARM64. The full release notes list every change, along with compatibility details and what the release workflow checks.