Your first keyframe animation
- Add a rectangle and place it at its starting position. A new blank template starts at time zero.
- Click Key transform in Timeline to record the starting pose.
- Enter 1s in Timeline's Current time field, press Enter, and move the rectangle.
- Press Stop to return to zero, then Play. The rectangle moves to the new position and holds it.
For an OGraf entrance, place the On air cue at the completed entrance pose (1s in this example). Moving the cue changes the playout pause boundary; Length retimes animation keys. Use Stop at Steps or Preview & Export to check the pose that playout will hold on air.
New objects start with one static pose. OGraf Before / On air / After markers stay separate from the object's property keys, so they do not insert an unintended pause or return pose. Previously authored keys remain editable. Diamonds beside X, Y, Width, Height, Rotation and Alpha are hollow for an unkeyed frame and filled when that property has a key at the playhead. Their accent color indicates that animation is enabled. Clicking a filled diamond removes that key; removing the final transform key keeps the currently sampled value as the static pose.
To clear a whole channel in one action, select Position X, Position Y, Alpha or another property in Timeline and click Reset [channel] animation in its editor. The same command is in the channel name, track and keyframe right-click menus, and in a Properties diamond's right-click menu (Shift+F10 also opens that menu).
Reset samples the authored value at the current playhead (or the displayed phase of an active editor loop), removes that channel's main-timeline and local-loop keys, and keeps the sampled value as its static setting. Other channels and loop tracks are preserved, and Undo restores the reset in one step. Right-clicking a different time does not change the sampling time. Data bindings, Rules and layout modifiers remain active. Scale and wipe-only channels return to their neutral values; unlink a channel managed by shared lighting before resetting it.
Properties → Transform → Edit defaults to At playhead. Changing an animated property records a key at that time, even with Auto-keyframe off; changing a static property changes its static value. Choose Whole animation to move an existing animation's values together while keeping its key times. The heading states the editing time or whole-animation scope.
Auto-keyframe automatically starts animation on static properties as they change. It is off by default and resets when opening or creating a project. Explicit diamond clicks, Key transform, property-track keys, double-click/context-menu inserts, loop keys and + Step work with Auto-keyframe off. With a property selected, the key button adds a key for that property; Key transform deliberately captures all transform properties.