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Animation graph editor

Timeline shows either Keys or Graph, one view at a time. Selecting an animated numeric property opens its value-over-time graph in place of the keyframe rows; Keys switches back to the keyframe view, and Graph opens the curve manually. Both views share the ruler, zoom, horizontal scroll and beginning/end markers. The channel navigator stays on the left and the Keyframe editor stays on the right.

The curve samples the same easing and custom Bézier data used by playback. Drag a graph key horizontally to change its frame and vertically to change its value; Control/Command-click adds keys to the existing selection. The selected incoming segment keeps the detailed Bézier-handle editor and numeric controls in the Keyframe editor.

With a numeric channel selected, right-click empty graph space and choose Add keyframe here. The horizontal position sets the nearest whole frame within the timeline; the vertical position sets the value, respecting the property's limits. The new key is selected without moving the playhead, and one Undo removes the insertion. The action is disabled for locked objects or a frame that already has a key; it never overwrites an existing key.

Right-click a graph point or near it and choose Delete keyframe. A curve right-click also uses a single visible selected key when no nearby point is found. If no single key can be targeted, Delete keyframe is disabled. For keyboard access, focus the key and press Shift+F10 or the context-menu key to open the same menu. Deletion targets that key without moving the playhead. Graph stays active after deletion, including when the last key is removed; choose Keys when you want to return to the keyframe view.