Text animation
Select a text layer and open Text animation in Properties, or Update text FX for a clock or timer. Choose Typewriter, Fade in, Rise in, Pop in, Word reveal, Flip, Blur in, Rotate in, Stretch in, Count up, Count down, Roll up, or Roll down. Typewriter reveals letters or words in steps and can draw a blinking bar or block cursor. Fade in changes each segment's opacity; Rise in moves it upward while fading; Pop in grows it with a small overshoot; Word reveal slides each word upward through its own mask. Flip turns each segment around its horizontal axis; Blur in sharpens it while fading in; Rotate in turns it from a quarter rotation; Stretch in expands it horizontally. These reveals can split by Unicode-safe Characters or Words. Word reveal always splits by words.
Counting
Count up and Count down animate a single number and finish at the value written in the text.
Set From to choose the starting value, or leave it empty for an automatic start. Currency or
other surrounding text, decimal precision, thousands separators and leading zeros are retained.
Text containing multiple numbers, such as 12:34, stays unchanged; use a single-number clock format
when applying these effects to a clock/timer. Counting uses the same Duration and Replay controls.
Choose Digit motion → Roll up / Roll down to combine counting with rolling digits.
Rolling digits
Roll up and Roll down move the previous and new characters through a clipped vertical window.
Enable Replay on update (or Replay on time change for clocks) to roll changed digits while
unchanged characters stay still. These effects work with complete clock formats such as hh:mm:ss.
Duration and replay
Set a fixed frame duration for any preset. For Typewriter, Typing speed converts the current sample text into a fixed duration. Timeline scrubbing and non-real-time OGraf seeking sample these effects from the same frame clock. The full text stays measured while it animates, so auto-size and wrapping do not jump between segments.
The first animation starts at frame 0. Keep its duration within the IN transition when the full text
must be visible at the first OGraf Step. Replay on update restarts it when updateAction
changes the field bound to Content. Replay action links an existing Data → Custom Action so a
playout can restart the effect without changing the lifecycle step.
Text FX animators
Text FX can include multiple property animators with character, word or line ranges and seeded ordering. Animator color supports solid and parseable gradient text fills; shader and media fills support the other animator properties. Gradient tint repaints per glyph and can be costly.