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Timeline and keys

Timeline Play is continuous by default. Enable Stop at Steps for playout rehearsal, where playback waits at each OGraf Step for another Play. This preference does not change exported playout behavior. With the timeline focused, Space toggles play/pause and Left/Right Arrow steps one frame; Ctrl/Cmd+Left/Right jumps to a neighboring keyframe.

The Current time field accepts seconds, milliseconds, frames and timecode, such as 1s, 500ms, 25f or 00:00:01:00. Plain key selection seeks to that key; modifier selection keeps multi-selection available. Keys and Graph are exclusive views. Selecting an animated property switches the keyframe rows to Graph; Keys returns to the keyframe view, and Graph opens it manually. The ruler, zoom, horizontal scroll, left channel navigator and right Keyframe editor remain shared. Graph axes stay fixed during a drag, and releasing commits one undoable time/value edit. Property easing applies to the selected property's key. Deleting graph keys keeps Graph active, even when the channel has no keys left.

Copying motion​

In the Timeline, select keys and use Ctrl/Cmd+C and Ctrl/Cmd+V to paste their motion at the playhead onto selected objects. The key context menu can paste only the easing. Animate group in Properties builds an editable panel → headline → secondary-text cascade with a reverse exit.

Short Out​

New blank templates use one Step and a five-second timeline, with Short Out enabled in the Timeline. If Studio can prove the skipped interval is static, Take Out uses the final half-second of the timeline (rounded to whole frames). Studio displays a warning and uses the full authored Out duration when that proof is not possible, including shader/Media content, data bindings, Rules, timed media and staged exit keys. The built-in shader lower-third currently uses that fallback. Clear Short Out to always use the authored duration; older projects retain their existing timing until you explicitly enable it. Coordinated routes still use their own transition durations.