Broadcast recipes
Choose + Recipe… above the canvas for a ready-to-edit graphic. Each starter creates a reusable component asset and a linked scene instance. Edit the asset to update its instances, or keep an instance change as an override. Colors and materials use the template's Brand Kit; text, effect stacks and entrance/exit tracks remain editable.
| Recipe | What it includes |
|---|---|
| Lower Third | Headline and subheadline controls, clipped reveal and coordinated lifecycle motion |
| Bug / DOG | Channel identity control, material panel and compact entrance/exit |
| Ticker | Native mixed-content ticker, transparent edge fades and safe Next appearance updates |
| Scoreboard | Team names and constrained score controls with rolling text updates |
| Clock / Timer | Live system clock, formats, time zones, 12/24-hour display and automatic/manual input |
| Countdown | Native timer with editable five-second and zero alarm Rules |
News and Sports starters use the Roboto Condensed font seen in Signal Blue, with heavier headlines and cleaner numbers. The variable font and its license are embedded in the project, so the same typography travels with component assets and exported graphics. Existing custom Brand Kit fonts remain authoritative; change the family and weights in the Brand Kit to restyle them.
Default recipes occupy separate areas: scoreboard at the top left, bug and clocks down the right, lower third above the bottom ticker. Labels and scores stay aligned inside their full text boxes, and text, accents and digit windows travel with their panels. Placement and motion overrides remain available for your own layouts.
Each built-in Brand Kit supplies its own animated panel shader: News uses a signal grid, Sports uses velocity diagonals, Entertainment uses studio ribbons, and Documentary uses contour lines. The surface and accent follow the kit's colors; strength and speed remain editable. New starters combine one native background shader with gradient/glow accents. Explicit custom paints and edited shader sources remain yours when switching kits.
Ticker travels right to left by default. Text layout and travel direction can be changed independently. Edit native items in Properties to use images, animations or shaders. Next appearance preserves each visible item's content and width until it leaves the window; pending indicators show queued edits, insertions and removals.
Clock / Timer uses the system clock by default. Switch its mode/source in Properties for a timer or an external data feed. Countdown includes normal Rules for five seconds and zero; edit their actions in Rules. Start, Pause, Reset and Restart use the same timer controls as other clock layers.
Recipes require a pausable Step. They create content in the current template. Use Transitions to add template-set lanes, conflicts or make-room behavior; playback stays in Preview & Export and Playout Controls. Use Data → Operator controls to choose the controls sent to OGraf playout.
When a recipe is the first content in a fresh template, its Out begins at the Step and uses the Brand Kit's exit duration. The graphic stays on air at the Step until the operator advances it. Adding a recipe to an existing or customized template keeps that template's timing; previously created graphics, including lower thirds, are not retimed automatically.