Cropping
Select any visual layer, including rectangles, shaders, patterns, text, and images, then choose Properties → Crop → Crop or right-click it and choose Crop. Select a group or several layers to crop them with one rectangle. Crop handles appear directly on the canvas: drag an edge or corner to resize the retained region, or drag inside it to move it. C starts cropping the selection, or the canvas when nothing is selected. The crop toolbar shows the retained dimensions. Press Enter or choose Apply to save; Escape or Cancel discards the adjustment. Arrow keys move the crop by one pixel; hold Shift for ten pixels. A focused handle resizes its edge with the same keys. The layer remains at its original position and size; only the visible area is trimmed. Reset Crop in Properties or the context menu restores the complete layer. Crops follow the layer's transforms and remain independent of Animate In / Out wipes.
For an image, image sequence, or Media paint, Crop Source shows the full source on the canvas with adjustable crop handles. Video cues also offer this control under Video target. Apply or cancel from the same crop toolbar; Reset crop in Properties restores the complete source. The original asset is preserved, and the crop stays on that layer or media instance. Contain, Cover, and Stretch determine how the cropped region fits into the layer's existing frame. When cropping a component's source paint, the component editor temporarily hides and returns after applying or cancelling the crop.
With no layer selected, use Properties → Composition → Crop Canvas to adjust the output region
directly on the canvas. The authoring canvas and animation coordinates stay unchanged; the shaded
area is excluded from output. Preview, thumbnails, and OGraf export use the cropped dimensions.
Choose Reset and Apply in the crop toolbar to restore the full canvas. Crop changes are
undoable and stored in .ogs documents and legacy .ogp sets.