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Load an exported graphic in Nodos

Export a Real-time or Dual .ograf.zip, extract it, and set an existing ElectroNode's URL to the exported <template name>.html page. Preset registration and a running Studio connection are optional for this workflow. In ElectroNode, the page plays the graphic on a transparent background without browser preview controls; opening the same page in a browser keeps its normal controls.

Add input pins to the ElectroNode and give them the exact expected names, including letter case. Public data-field keys declare those names, and their chosen Nodos types declare the expected pin types. A live fill's Input declares a nos.sys.vulkan.Texture input; for example, TextureInput1 matches a pin labelled TextureInput1, while textureinput1 is a different name. Several objects can use the same texture input. Coordinated exports declare their root slots control as nos.Dict and include live textures from their templates and shared scene.

ElectroNode matches existing pins and reports missing names, duplicates and unavailable types. An expected type change can disconnect incompatible existing wires. Re-export and reload the page after changing its expected inputs; previously exported files are snapshots.