Countdown
A countdown for quiz rounds, breaks and live events. It starts when the graphic is taken in, warns in the last five seconds and shows when time is up. Use Replay to run it again.
Try it
Above the canvas, open + Recipe… and choose Countdown.
What you get
- Layers: a panel, a label, the timer, and the five-second warning and time-up messages.
- Timer: a Clock / Timer element counting down from 30 seconds in
mm:ss. It starts automatically when the graphic goes on air and pauses while it's off air. - Alarms: visual rules switch to the warning at five seconds and to the time-up state at zero.
- Actions: Start, Pause, Reset and Restart, published in the manifest for any controller.
- Alarms: a rule fires at five seconds and another at zero, with no controller involved.
- Fields: title, duration, overtime, warning on or off, and warning colour.
Make it yours
- Change the start time and format in Properties → Clock / Timer.
- Edit or add alarms there too; Edit rule opens each alarm's rule in Rules.
- Switch the source to Manual to drive the remaining time from a data field instead.