Skip to main content

OGraf Studio 0.01

OGraf Studio 0.01 is the first named release of the visual EBU OGraf authoring environment and its optional MCP authoring server.

New features​

  • Renamed the product to OGraf Studio across the application and current documentation.
  • Added state-aware exits that animate directly from the active Step to End.
  • Added multiple independent property bindings per layer.
  • Closed structural editor/MCP parity gaps for lifecycle markers, canvas groups, reusable components, custom actions, and reference-safe asset removal.
  • Added reusable component snapshots with independently editable inserted instances.
  • Added portable Photoshop SVG bundle import with companion CSS, images, and fonts.

Also included​

  • Deterministic looped Lottie JSON layers for editor scrubbing, realtime playback, non-realtime seeking, validation, export, and MCP authoring.
  • Document-v12 migration for reusable components and multi-binding compatibility.
  • Updated README, architecture, roadmap, status, templates, and ograf-authoring Skill guidance.

Validation​

  • 212 automated tests pass across 46 files.
  • Formatting, lint, TypeScript checks, runtime build, editor production build, and workspace builds pass.
  • The editor and MCP bridge were tested together at the release commit.

Current boundaries​

  • Photoshop SVG bundles remain portable image assets; arbitrary Photoshop/rasterized content is not decomposed into editable scene layers.
  • Inserted reusable-component instances are deliberately independent. Live master-instance syncing and per-instance override inheritance are future work.
  • The production editor build reports a non-blocking large JavaScript chunk warning.