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OGraf Studio 0.03

OGraf Studio 0.03 makes the editor substantially more AI-first while keeping every generated result human-reviewable, editable in the canonical project model, and portable as standard OGraf output.

Semantic authoring and reusable design​

  • Added semantic layer roles, normalized tags, and intent descriptions for compact, meaningful scene queries and deterministic review.
  • Added a materialized lower-third recipe with grouped ordinary layers, editable fields, semantic roles, and deterministic left-in/down-out motion.
  • Added finite horizontal and vertical repeater recipes that clone selected source layers and fields into ordinary grouped, independently editable items.
  • Added composition-local Brand Kits with typed design tokens for color, typography, stroke, and geometry. Token values materialize into standard element properties, so playout has no OGraf Studio-specific runtime dependency.
  • Added independent and optionally linked component instances. Linked instances refresh only when explicitly requested and always compile as normal OGraf layers.

AI planning and human review​

  • Added ograf_query_scene for compact semantic selection without UUID-heavy full-project reads.
  • Added ograf_preview_operations to render a projected frame or contact sheet without mutating revision, history, or project state.
  • Added ograf_propose_operations and the floating Agent Review panel. A proposal displays its rendered preview, operations, warnings, and validation, then applies the exact batch only after explicit human acceptance and a current revision check.
  • Added deterministic ograf_review_design semantic, typography, layout, palette, spacing, and motion QA with stable findings and recommended preview frames.

MCP parity and contracts​

  • Added workspace-confined direct asset import for supported images, fonts, CSS, and source text.
  • Added MCP Photoshop SVG-bundle import with companion CSS, images, and fonts, 32 MiB per-file and 64 MiB aggregate limits, portable resource embedding, and atomic font registration.
  • Moved SVG bundle conversion into the shared scene model so editor and MCP use the same importer.
  • Added generated Markdown and JSON contracts for all 28 registered MCP tools. The generator emits repository-canonical formatting, and contract drift now fails npm run verify.

Project model and editor​

  • Raised the editable document model to v16 with migration defaults for semantic metadata, design-token bindings, Brand Kits, and component links.
  • Added Inspector semantic controls and compatible design-token selectors.
  • Added Resources workflows for Brand Kits, token CRUD, independent/linked component insertion, component snapshot updates, and linked-instance refresh.
  • Added lower-third and repeater shortcuts while preserving the ordinary layer/field/group model.

Documentation​

  • Updated public documentation, release notes, generated MCP references, and the complete ograf-authoring skill workflow/examples/invariants.
  • Rebuilt and validated the portable ograf-authoring.zip bundle.

Validation​

  • npm run verify passes: generated-contract drift, formatting, lint, every workspace typecheck, 228 tests across 51 files, runtime bundle, and editor production build.
  • Focused authoring, migration, and MCP integration checks pass, including visual dry runs and explicit proposal acceptance.
  • The ograf-authoring skill passes the Codex skill validator.

Current boundaries​

  • Headless render/certify (plan item 10) is deliberately not included. Visual previews, proposal images, browser measurement, and exact certification still require one connected, responsive OGraf Studio editor tab.
  • Linked component refresh is replacement-based and may replace local instance edits; use independent instances when overrides must remain permanent.
  • Repeaters materialize finite authoring-time collections rather than runtime array bindings.
  • Semantic and design QA is deterministic and advisory, not a substitute for editorial judgement or exact OGraf certification.
  • The production editor build continues to report the existing non-blocking large-chunk advisory.