OGraf Studio 0.23.0-rc.1
Development candidate for testing on dev. This is not the stable 0.23 release.
What to try
- Build interactive graphics with ordered Visual Rules: combined conditions, field-to-field comparisons, hover and click events, playout triggers, cross-layer actions, delays, and visual transitions. Data and hover rules hold their results; event rules persist until superseded.
- Add Fade, Slide, Fly, or Focus Animate In / Out motion to selected layers. The presets write
normal editable keyframes. The same operation is available through MCP as
set_layer_motion. - Use Typewriter, Fade in, Rise in, Pop in, and Word reveal text animations; replay them on a content update or custom action. Double-click text to edit directly on the canvas.
- Use Media fills and composition-level Sound Events and Media Cues for clips or renderer-owned live sources. Locally test a live tag with a webcam, or place the webcam behind a transparent graphic as an editor-only presentation background.
- Explore the reorganized Data and Rules panes, automatic field creation from Add Binding/Add Rule, clearer Preview & Export controls, and the Help menu's keyboard shortcuts.
Downloads
OGrafStudioServer.exe— Windows x64 standalone editor and MCP server.OGrafStudioServer-linux-x64— Linux x64 standalone editor and MCP server.OGrafStudioServer-linux-arm64— Linux ARM64 standalone editor and MCP server.ograf-authoring.zip— matching authoring skill.RELEASE-MANIFEST.jsonandSHA256SUMS.txt— source commit, validation record, and checksums.
The Windows executable is unsigned. Linux x64 receives a native startup/HTTP smoke test in the release workflow; Linux ARM64 receives cross-build format/architecture checks but still needs an ARM64-machine smoke test. The release workflow verifies the repository, dependencies, binary formats, Windows startup and MCP, and uploaded asset digests before publication.
Media playback is real-time-only in this candidate. The webcam is a Studio preview source, not a packaged video stream; exported live tags require a compatible playout renderer. Test codecs, camera permissions, audio routing, GPU effects, and the target renderer before production use.