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2 posts tagged with "Release candidate"

Pre-release builds for testing before a stable release.

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OGraf Studio 0.22.0-rc.2

Release candidate for testing. This is not the stable 0.22 release.

Shader workflow​

  • Assign one portable PNG or JPEG to a shader as iChannel0, with iChannelResolution[0], Repeat/Clamp wrapping, and Linear/Nearest filtering.
  • Add Shader as a true ordered effect-stack entry. Its iChannel0 is the flattened layer result after preceding effects; GPU Blend/Opacity feeds later effects.
  • Edit, load, preview, duplicate, reorder, bypass, and remove Shader effects from the same compact Properties stack used by the built-in effects.
  • Move exposed shader sliders smoothly: drag-time changes update mounted WebGL uniforms directly and commit one authored value on release.
  • Keep Resources focused on saved project shaders. Applying a shader no longer creates a duplicate-looking resource row.