OGraf Studio 0.22.0-rc.2
Release candidate for testing. This is not the stable 0.22 release.
Shader workflow
- Assign one portable PNG or JPEG to a shader as
iChannel0, withiChannelResolution[0], Repeat/Clamp wrapping, and Linear/Nearest filtering. - Add Shader as a true ordered effect-stack entry. Its
iChannel0is the flattened layer result after preceding effects; GPU Blend/Opacity feeds later effects. - Edit, load, preview, duplicate, reorder, bypass, and remove Shader effects from the same compact Properties stack used by the built-in effects.
- Move exposed shader sliders smoothly: drag-time changes update mounted WebGL uniforms directly and commit one authored value on release.
- Keep Resources focused on saved project shaders. Applying a shader no longer creates a duplicate-looking resource row.