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22 posts tagged with "Release"

Stable OGraf Studio releases.

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OGraf Studio 0.12

OGraf Studio 0.12 improves media authoring, multi-monitor workflows, Timeline clarity and reversible brand styling. The release includes single-file servers for Windows x64, macOS Intel/Apple Silicon and Linux x64/ARM64.

OGraf Studio 0.11

OGraf Studio 0.11 expands editable motion backgrounds, compositing and AI authoring. The release includes single-file servers for Windows x64, macOS Intel/Apple Silicon and Linux x64/ARM64.

OGraf Studio 0.10

OGraf Studio 0.10 adds self-contained Windows, macOS, and Linux distributions while preserving the existing source development and independent MCP workflows. One executable per operating system and architecture serves the complete browser editor, MCP endpoint, editor bridge, health/capture routes, fonts, icons, schemas, and runtime dependencies.

OGraf Studio 0.09

OGraf Studio 0.09 makes dense broadcast-authoring work faster and clearer. It expands Timeline and layer-order editing, improves project/history reliability, adds a deliberate text-distortion mode, and aligns the application chrome and configuration panes with the Zero Density/RealityHub visual system. These editor changes do not alter authored canvas pixels unless the author explicitly uses the new content properties.

OGraf Studio 0.08

OGraf Studio 0.08 improves day-to-day editing feedback and presentation testing. It adds readable Undo/Redo history, automatic AI references for selected layers, stronger chat progress and context management, independent rectangle corner radii, editor-only video/still-image backgrounds, updated project branding, and clearer Properties terminology. Authoring aids remain isolated from certified OGraf playout output.

OGraf Studio 0.07

OGraf Studio 0.07 adds a persistent Visual Studio-style docking workspace, the canonical .ogs project format, remote editable-project loading, refined canvas/layer/timeline controls, neutral motion defaults, and GNU AGPL v3.0 licensing. Project documents and certified OGraf playout output remain isolated from editor-only layout state.

OGraf Studio 0.06

OGraf Studio 0.06 combines built-in BYOK AI authoring, reusable broadcast design systems and recipes, EBU R 95 layout guidance, deterministic fit-to-width text, an infinite canvas, scalable resource/layer navigation, and a substantially clearer timeline and editor interface. Authored graphics remain ordinary portable OGraf layers, fields, tracks, and packaged resources.

OGraf Studio 0.05

OGraf Studio 0.05 adds production-oriented text outlines and makes the AI authoring surface smaller, more portable, and more efficient without changing standard OGraf output boundaries.

OGraf Studio 0.04

OGraf Studio 0.04 strengthens the Reality Hub/Lino data contract and raises the ceiling for authored broadcast design while preserving deterministic realtime and non-realtime OGraf behavior.

OGraf Studio 0.03

OGraf Studio 0.03 makes the editor substantially more AI-first while keeping every generated result human-reviewable, editable in the canonical project model, and portable as standard OGraf output.